LS

I develop, ship, play and talk games.

7+ years and 50+ products shipped - from a Web3 launch that did $20M in 45 seconds to Smithsonian learning games and licensed Roblox titles for Sega and WildBrain.

Luqman Sharif
Based
Lahore, Pakistan (UTC+5)
Open to
Freelance · Consulting · Full-time, remote
Shipping since
2019
Status
Available now
  • Unity/
  • C#/
  • WebGL/
  • iOS and Android/
  • Multiplayer/
  • Web3 and NFTs/
  • Smart contracts/
  • AR / VR/
  • Node.js/
  • REST APIs/
  • Roblox/
  • AI-assisted development/
  • Agile / Scrum/
  • Product roadmaps/
  • Sprint planning/
  • Stakeholder management/
  • Jira/
  • Figma specs/
in sales from a single launch - in 45 seconds
$20M+in sales from a single launch - in 45 seconds
games and digital products shipped
50+games and digital products shipped
studio revenue, bootstrapped - zero funding
$300K+studio revenue, bootstrapped - zero funding
of clients came back for more
~70%of clients came back for more

// delivered forSmithsonian InstitutionSegaWildBrainUpwork Top-Rated

Three ways to work together.

01 / build

Build your game

From a playable prototype to a live multiplayer title. I write the code with AI in the loop, so you get senior output at a fraction of the usual team size.

  • Full games and fast prototypes - Unity, WebGL, iOS and Android
  • Multiplayer, Web3 and AR / VR experiences
  • Rescue and completion of stalled or AI-generated projects
  • Backends and APIs that keep your game running

02 / consult

Get a second brain

Seven years of running studios, condensed into sessions that save you months. Bring a problem, leave with a plan.

  • Game and product audits - tech, design and roadmap
  • Monetization and token economy design
  • Tech stack and architecture reviews
  • Setting up delivery: Agile, tooling, QA and hiring

03 / lead

Lead your product

Producer, product owner or technical PM - the person who owns the backlog, runs the sprints and gets it out the door.

  • Backlog, user stories and acceptance criteria
  • Sprint planning, releases and live-service cycles
  • Stakeholder, client and brand-owner management
  • Freelance, fractional or full-time roles

Most studios sell you a team. I sell you a result.

AI changed how games get built. Work that once needed six developers now needs one senior who knows the whole pipeline - code, product and delivery - and uses AI to move fast.

~/luqman - zsh

whoami

Luqman Sharif - game developer, producer, product owner

cat why_hire_me.md

You talk to the builder

No account managers, no juniors learning on your budget. I've been the founder, the CTO and the dev - you get all three.

AI in the loop

I build with Claude and modern AI tooling, so prototypes land in days and budgets stay small.

Delivery is the product

~80% on-time across 50+ fixed-price contracts with hard deadlines.

Tech and product in one head

Unity, backends and blockchain - plus the backlog, sprints and stakeholders around them.

echo $MOTTO

Long Live Gaming

Two studios. Seven years. 50+ launches.

I've been the founder, the CTO and the project manager - writing code, owning backlogs and answering to clients from the US to the Gulf.

View full CV
  1. Feb 2025 – Aug 2026

    Kiwi Creations · Product Owner and Tech Lead (CTO)

    Lahore, Pakistan

    • Grew a flagship client account roughly 10x in 14 months, turning a one-off job into a long-term retainer.
    • Scaled the delivery team 2x and lifted per-person output an estimated 30–40%.
    • Product owner and tech lead on Roots of Embervault, a 14-month Web3 RPG - from concept to public launch, including the token economy and backend.
  2. 2021 – 2022

    GameFam · Project Manager (contract)

    Remote · alongside Microperts

    • Ran delivery of the Strawberry Shortcake (WildBrain) Roblox experience for 12+ months with a ~10-person team.
    • Managed delivery of the Sonic the Hedgehog (Sega) Roblox experience between GameFam and the brand's stakeholders.
  3. Mar 2019 – Feb 2025

    Microperts · Founder and CEO

    Lahore · clients in the US, UK, EU and GCC

    • Built a bootstrapped game studio to $300K+ in sales with zero outside funding.
    • Led product and technical delivery of 77-Bit, an NFT MMORPG whose launch did $20M+ in 45 seconds.
    • Delivered 5+ research-based educational games for the Smithsonian Institution.
    • Won and kept clients through Upwork and LinkedIn - Top-Rated, ~70% repeat business.
  4. 2019

    BS Computer Science

    University of Central Punjab, Lahore

From first call to live game.

  1. 01

    Discover

    A free call to understand the goal, the audience and the constraints.

  2. 02

    Plan

    A written scope, milestones and a fixed quote or monthly rate.

  3. 03

    Build

    Short sprints with a playable build you can try every week.

  4. 04

    Ship

    Store submissions, launch support and a clean handover.

  5. 05

    Support

    Live-ops, updates and fixes - as long as you need them.

Questions clients ask first.

How much does a project cost?

It depends on scope. After a short free call I send a written scope with either a fixed price or a monthly rate - no surprises later.

Do you work alone or with a team?

Both. I write code myself with AI in the loop, and when a project needs more hands I put together and lead the team - something I did for seven years running two studios.

Can you take over an existing or AI-generated codebase?

Yes. I audit it, stabilize what's there and finish it, rather than starting from scratch unless that's genuinely cheaper for you.

Who owns the code and the IP?

You do. Source code and assets are handed over in full once the work is paid for.

What about time zones?

I'm in Lahore (UTC+5) and have worked with clients across the US, UK, EU and the Gulf for years. Full overlap with Europe, and calls in US mornings or evenings.

Are you open to full-time roles?

Yes - remote Producer, Product Owner or Technical PM roles. My CV is one click away.

Can I hire you through Upwork?

Sure. I'm Top-Rated there, and Upwork holds payments until milestones are approved if you prefer that.

Got a game or a product to ship?

Tell me what you're building. I reply within a day - usually much sooner on WhatsApp.